Software Engineer, Builder Tools
Company: Roblox Corporation
Location: San Mateo
Posted on: April 5, 2025
Job Description:
Every day, tens of millions of people come to Roblox to explore,
create, play, learn, and connect with friends in 3D immersive
digital experiences- all created by our global community of
developers and creators.At Roblox, we're building the tools and
platform that empower our community to bring any experience that
they can imagine to life. Our vision is to reimagine the way people
come together, from anywhere in the world, and on any device. We're
on a mission to connect a billion people with optimism and
civility, and looking for amazing talent to help us get there.A
career at Roblox means you'll be working to shape the future of
human interaction, solving unique technical challenges at scale,
and helping to create safer, more civil shared experiences for
everyone.As a Software Engineer on our Studio Builder Tools team,
you will be working on developer-facing tools in Roblox Studio.
You'll focus on new Animation Editor and Avatar tools.You Will:
- Create best-in-class developer-facing game development tools
using C++ and Lua, including but not limited to next generation
Animation Editor, Terrain Editor and Avatar Tooling.
- Improve the workflows of Roblox community developers.
- Work closely with Product Managers and Designers to ensure that
the product embodies the shared vision.You Have:
- Development experience on Roblox platform; Studio plugins
development experience is a big plus.
- Experience in making tooling for game developers.
- A passion for promoting and building great development tools -
profilers, debuggers, source control, 3D asset iteration, etc.
- C++ experience is a plus but not required.
- Excellent problem-solving and communication skills, with the
ability to translate technical concepts into understandable and
compelling guides and documentation.You may redact age, date of
birth, and dates of attendance/graduation from your resume if you
prefer.For roles that are based at our headquarters in San Mateo,
CA: The starting base pay for this position is as shown below. The
actual base pay is dependent upon a variety of job-related factors
such as professional background, training, work experience,
location, business needs and market demand. Therefore, in some
circumstances, the actual salary could fall outside of this
expected range. This pay range is subject to change and may be
modified in the future. All full-time employees are also eligible
for equity compensation and for benefits.Annual Salary
Range:$150,120 - $150,120 USDRoles that are based in our San Mateo,
CA Headquarters are in-office Tuesday, Wednesday, and Thursday,
with optional in-office on Monday and Friday (unless otherwise
noted).You'll Love:
- Excellent medical, dental, and vision coverage.
- A rewarding 401k program.
- Flexible vacation policy (varies by exemption status).
- Roflex - Flexible and supportive work policy.
- At Roblox HQ:
- Free catered lunches five times a week and several fully
stocked kitchens with unlimited snacks.
- Onsite fitness center and fitness program credit.
- Annual CalTrain Go Pass.Roblox provides equal employment
opportunities to all employees and applicants for employment and
prohibits discrimination and harassment of any type without regard
to race, color, religion, age, sex, national origin, disability
status, genetics, protected veteran status, sexual orientation,
gender identity or expression, or any other characteristic
protected by federal, state or local laws. Roblox also provides
reasonable accommodations for all candidates during the interview
process.
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Keywords: Roblox Corporation, San Francisco , Software Engineer, Builder Tools, IT / Software / Systems , San Mateo, California
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